You will have to succeed through 5 random missions with random characters in order to reach the final one.
Made in 3 days for Ludum Dare 31.
NOTE: we would’ve liked to show visually how each subject’s stats/skills are used during missions but we didn’t have the time. The engine’s logic is that at each “mission event” a specific stat with an extra bonus skill (based on the initial mission requirements) will be needed. The live operative with the highest required values will try the feat, and get an additional bonus based on his mood. There are also other elements in play but that’s the basis.
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